We had 'the talk' today to really push on with our projects and finalise our ideas. And I think I've got it.
I knew my idea had to use the element of play and fun in order to engage the user in the activity of waiting for the light to turn green. Here's my master plan.
Pressure sensors on the kerbside would be linked with the LED display of the traffic lights, meaning that by arriving at the crossing, the pressure sensors are activated by the user's steps, thus automatically activating my game. One step of the pressure sensor will trigger one 'bullet' to hit the Red Man, which would essentially bite a chunk off the figure. Like an apple. The idea is to have a couple of sensors at the kerbside which would each trigger a hit from a different angle to the Red Man. By repeatedly shooting at the Red Man, he can be eliminated, and if this can be achieved before the Green Man appears the user is the winner.
So it's like a pedestrian crossing version of the space invaders game. Your feet are the controller. The Red Man is the enemy. The Green Man is the reward.
I think the subtlety is nice, whereby the user only realises it until he/she approaches the crossing. By using pressure sensors instead of the wait button for example, it accounts for those who would not press the button at all and cross anyway - ie. the primary target. The surprise of the new concept will for sure help entice the user into trying to figure out how it works, whilst it is straightforward enough to be understood simply. Another advantage of the pressure sensor is that it utilises the user's full body, which can contribute to engaging other users and open collaboration as well as the enjoyment of bouncing and moving alone. This has been proven with the advances in video games using motion (the Wii, PlayStation Move, XBOX Kinect). And finally, as with any good game, there's an added pressure of time, with the game lasting only while the Red Man is on of course. That means that the user is playing against the clock, that is until the Green Man appears, right? Yes John.
Right then. Let's make it.
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